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Dead Space - Lighting - Extraction

Here's my work on the section Extraction of the chapter 7.
The goal of this area was to create a very suffocating atmosphere.
You can only see things in silhouette or by a few bits of light escaping from the engines.

There is a lot of animation in the fog and lights to make the player even more uncomfortable and force him to move forward cautiously.

On the last pictures, we can see a different mood, when the engines are completely reactive and flames ignite the scene.